I know we're just supposed to upvote here, but this is too amazing not to praise. Beautiful work.
DiddlyWinks 33 days ago [-]
Just so fascinating; and I find these kinds of scenes a little spooky.
rcarmo 34 days ago [-]
This was… an A-ha moment (if you know what I mean).
yapyap 34 days ago [-]
I think we all know what you mean :)
pasiaj 33 days ago [-]
Yes, all of us born in the 80s or earlier …
Biganon 33 days ago [-]
Born in 92, have access to music created before I was born, amazing right? Must be a glitch
doormatt 33 days ago [-]
I hate to "take you on", but I don't get it...
vessenes 33 days ago [-]
This is super creative. For those who like to reduce their experiences of fun cool stuff, I’ll describe it: Implement a line drawing-on-2D algorithm that maintains geometry on a particular 2d view. Run each of your source images for a Gaussian splat through the line drawing tool. Use those 2d line images to make your splat.
Result: a 3d scene that can be posed and shows as a 2d line illustration.
I like a lot of things about this, but mostly I like the facility demonstrated here, and the experimentation. So many interesting things to do are in hobbyist reach right now, it’s kind of breathtaking.
I was dazzled with the drawing itself. Then by accident I discovered you can zoom in and out too. And on top of that - you can also rotate 360 degrees around the object.
Too far out of my field for me to understand how impressed I should be - but I am impressed.
kookamamie 34 days ago [-]
Sounds complicated, to be honest. Could this not be achieved easier via monocular depth estimation, for example?
N1ckFG 33 days ago [-]
Informative-Drawings already has monocular depth estimation built in--that's why its line results are so beautifully consistent. But without this extra step combining results from multiple camera positions, you get 2.5D geometry, not 3D.
wombatpm 34 days ago [-]
Excellent. Reminds me of some non photorealistic renderings from the 00’s. Quake NPR with pencil rendering was cool.
edg5000 33 days ago [-]
3D guassian splatting might supplant polygonal 3D for many things. At least for 3D scanned scenes it might make sense. For synthetic scenes it might make sense as well. Very interesting technology! I do a lot with drone photogrammetry, I'm keeping an eye on this tech.
DiddlyWinks 33 days ago [-]
Yeah, I was thinking of applying this to drone photogrammetry also. Care to share a list of your core software tools?
I haven't done any myself yet, but I'm looking to do some ASAP... both drone and non-drone.
edg5000 32 days ago [-]
So far using OpenDroneMap. Make sure to use the non-default planar mode for much better reliability in the OpenSFM phase. Also experimenting with Colmap, which requires CUDA (with OpenDroneMap CUDA is optional; they support CPU-only as well as GPU I believe)
DiddlyWinks 32 days ago [-]
Thanks for the info!
nathan_douglas 33 days ago [-]
Return of the Obra-Dinn sequel when?
carl_bot 34 days ago [-]
This looks so cool, and unlike anything I've ever seen before. Great work!
trizoza 34 days ago [-]
Wow! :claps: :claps: :claps:
anastasiaess 33 days ago [-]
This was so inspiring! And I love your writing style. Clear as day
Result: a 3d scene that can be posed and shows as a 2d line illustration.
I like a lot of things about this, but mostly I like the facility demonstrated here, and the experimentation. So many interesting things to do are in hobbyist reach right now, it’s kind of breathtaking.
Too far out of my field for me to understand how impressed I should be - but I am impressed.
I haven't done any myself yet, but I'm looking to do some ASAP... both drone and non-drone.